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Michal Valko : Paper

Proximal point Nash learning from human feedback

Daniil Tiapkin, Daniele Calandriello, Denis Belomestny, Éric Moulines, Alexey Naumov, Kashif Rasul, Michal Valko, Pierre Ménard

2025 · in (COLT-FoPt 2025)

Abstract

Traditional Reinforcement Learning from Human Feedback (RLHF) often relies on reward models, frequently assuming preference structures like the Bradley-Terry model, which may not accurately capture the complexities of real human preferences (e.g., intransitivity). Nash Learning from Human Feedback (NLHF) offers a more direct alternative by framing the problem as finding a Nash equilibrium of a game defined by these preferences. While many works study the Nash learning problem directly in the policy space, we instead consider it under a more realistic policy parametrization setting. We first analyze a simple self-play policy gradient method, which is equivalent to Online IPO. We establish high-probability last-iterate convergence guarantees for this method, but our analysis also reveals a possible stability limitation of the underlying dynamics. Motivated by this, we embed the self-play updates into a proximal point framework, yielding a stabilized algorithm. For this combined method, we prove high-probability last-iterate convergence and discuss its more practical version, which we call Nash Prox. Finally, we apply this method to post-training of large language models and validate its empirical performance.